I really enjoyed playing around with digital sculpting last year and have just found some spare time to dive further into it. With this guy I combined some sculpted details with subtle normal maps out of dDo from the Quixel Suite. I'm really looking forward to adding more to this collection soon :)
Below are a few quick(ish) sculpts I've been working on in Blender. The first one was my latest sculpt from Blender and was an excuse to play around with subsurface scattering and depth of field, the other two were just some early experiments with a couple of exaggerated faces. I've been really enjoying these side project, and am really impressed with what Blender can produce!